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client_persistant_t
client_respawn_t
edict_s
(edict_t)
entity_state_s
(entity_state_t)
gclient_s
(gclient_t)
gitem_s
(gitem_t)
link_s
(link_t)
mframe_t
mmove_t
monsterinfo_t
moveinfo_t
player_state_t
pmove_state_t
solid_t



byte
pmtype_t
qboolean
vec_t
vec3_t
weaponstate_t